TEnumAsByte< enum EDecalBlendMode > DecalBlendMode
Defines how the GBuffer chanels are getting manipulated by a decal material pass. (only with MaterialDomain == MD_DeferredDecal)
TEnumAsByte< enum EDecalBlendMode > DecalBlendMode
Defines how the GBuffer chanels are getting manipulated by a decal material pass. (only with MaterialDomain == MD_DeferredDecal)