EPostEditChangeEffectOnShaders

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Syntax

enum EPostEditChangeEffectOnShaders
{
    Default,
    DoesNotInvalidate,
}

Values

Name

Description

Default

DoesNotInvalidate

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