Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
void GetQualityLevelUsageForCooking
(
TArray< bool, TInlineAllocator< EMaterialQualityLevel::Num > > & QualityLevelsUsed,
EShaderPlatform ShaderPlatform
)