UMaterial::GetUsageName

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

FString GetUsageName
(
    const EMaterialUsage Usage
) const

Returns

the name of the given usage flag.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss