UMaterial::RebuildShadingModelField

Collect all material expressions fomr this material and all its functions and figure out which possible shading models exist in this material

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

void RebuildShadingModelField()

Remarks

Collect all material expressions fomr this material and all its functions and figure out which possible shading models exist in this material

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