Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void RestoreMaterialShadersFromMemory
(
const TMap< class FMaterialShaderMap *, TUniquePtr< TArray< uint8 > > > & ShaderMapToSerializedShaderData
)
Recreates FShaders for FMaterialShaderMap's from the serialized data. Shader maps may not be complete after this due to changes in the shader keys.