UMaterial::SaveShaderStableKeysInner

Windows
MacOS
Linux

Override Hierarchy

UMaterialInterface::SaveShaderStableKeysInner()

UMaterial::SaveShaderStableKeysInner()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

virtual void SaveShaderStableKeysInner
(
    const class ITargetPlatform * TP,
    const struct FStableShaderKeyAndValue & SaveKeyVal
)

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