bApplyCloudFogging

When true, translucent materials receive cloud contribution as part of the fog evaluation, per vertex or per pixel according to the other selected options.

Windows
MacOS
Linux

Syntax

uint8 bApplyCloudFogging: 1

Remarks

When true, translucent materials receive cloud contribution as part of the fog evaluation, per vertex or per pixel according to the other selected options. This is a rough approximation but can help in some cases. Defaults to false. Fog is applied on clouds, so Apply Fogging must be true to use this feature.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss