bAutomaticallySetUsageInEditor

Whether to automatically set usage flags based on what the material is applied to in the editor.

Windows
MacOS
Linux

Syntax

uint8 bAutomaticallySetUsageInEditor: 1

Remarks

Whether to automatically set usage flags based on what the material is applied to in the editor. It can be useful to disable this on a base material with many instances, where adding another usage flag accidentally (eg bUsedWithSkeletalMeshes) can add a lot of shader permutations.

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