uint8 bIsSky: 1
Unlit and Opaque materials can be used as sky material on a sky dome mesh. When IsSky is true, these meshes will not receive any contribution from the aerial perspective. Height and Volumetric fog effects will still be applied.
uint8 bIsSky: 1
Unlit and Opaque materials can be used as sky material on a sky dome mesh. When IsSky is true, these meshes will not receive any contribution from the aerial perspective. Height and Volumetric fog effects will still be applied.