bUsedWithVirtualHeightfieldMesh

Indicates that the material and its instances can be used with Virtual Heightfield Mesh.

Windows
MacOS
Linux

Syntax

uint32 bUsedWithVirtualHeightfieldMesh: 1

Remarks

Indicates that the material and its instances can be used with Virtual Heightfield Mesh. This will result in the shaders required to support Virtual Heightfield Mesh geometries being compiled which will increase shader compile time and memory usage.

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