UMaterialExpression::GetTexturesForceMaterialRecompile

Fill the array with all textures dependence that should trig a recompile of the material.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h

Include

#include "Materials/MaterialExpression.h"

Syntax

virtual void GetTexturesForceMaterialRecompile
(
    TArray< UTexture * > & Textures
) const

Remarks

Fill the array with all textures dependence that should trig a recompile of the material.

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