| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionClamp.h |
Include |
#include "Materials/MaterialExpressionClamp.h" |
class UMaterialExpressionClamp : public UMaterialExpression
Name | Description | ||
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TEnumAsByte< en... |
ClampMode |
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Input |
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Max |
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float |
MaxDefault |
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Min |
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float |
MinDefault |
Name | Description | |
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UMaterialExpressionClamp ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
Name | Description | ||
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |