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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionCustom.h |
Include |
#include "Materials/MaterialExpressionCustom.h" |
class UMaterialExpressionCustom : public UMaterialExpression
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TArray< struct ... |
AdditionalDefines |
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TArray< struct ... |
AdditionalOutputs |
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Code |
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Description |
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IncludeFilePaths |
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TArray< struct ... |
Inputs |
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TEnumAsByte< en... |
OutputType |
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UMaterialExpressionCustom ( |
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RebuildOutputs() |
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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FExpressionI... |
GetInput ( |
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GetInputName ( |
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const TArray... |
GetInputs() |
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GetInputType ( |
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GetOutputType ( |
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IsResultMaterialAttributes ( |
Marks certain expression types as outputting material attributes. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |