| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDesaturation.h |
Include |
#include "Materials/MaterialExpressionDesaturation.h" |
class UMaterialExpressionDesaturation : public UMaterialExpression
Name | Description | ||
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Fraction |
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Input |
Outputs: Lerp(Input,dot(Input,LuminanceFactors)),Fraction) |
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LuminanceFactors |
Name | Description | |
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UMaterialExpressionDesaturation ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |