| UObjectBase
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDistanceFieldsRenderingSwitch.h |
Include |
#include "Materials/MaterialExpressionDistanceFieldsRenderingSwitch.h" |
class UMaterialExpressionDistanceFieldsRenderingSwitch : public UMaterialExpression
Material output expression to switch logic according to whether distance fields renderering is supported on this project and feature level.
Name | Description | |
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UMaterialExpressionDistanceFieldsRenderingSwitch ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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GetInputType ( |
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GetOutputType ( |
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IsResultMaterialAttributes ( |
Marks certain expression types as outputting material attributes. |