UMaterialExpressionGetMaterialAttributes

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionGetMaterialAttributes

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionGetMaterialAttributes.h

Include

#include "Materials/MaterialExpressionGetMaterialAttributes.h"

Syntax

class UMaterialExpressionGetMaterialAttributes : public UMaterialExpression

Variables

Name Description

Public variable

TArray< FGuid >

 

AttributeGetTypes

Public variable

FMaterialAttrib...

 

MaterialAttributes

Public variable

TArray< FGuid >

 

PreEditAttributeGetTypes

Constructors

Name Description

Public function

UMaterialExpressionGetMaterialAttributes

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

FExpressionI...

 

GetInput

(
    int32 InputIndex
)

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

const TArray...

 

GetInputs()

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetOutputType

(
    int32 OutputIndex
)

Public function Virtual Const

bool

 

IsInputConnectionRequired

(
    int32 InputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally

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