| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionGetMaterialAttributes.h |
Include |
#include "Materials/MaterialExpressionGetMaterialAttributes.h" |
class UMaterialExpressionGetMaterialAttributes : public UMaterialExpression
Name | Description | ||
---|---|---|---|
|
AttributeGetTypes |
||
|
MaterialAttributes |
||
|
PreEditAttributeGetTypes |
Name | Description | |
---|---|---|
|
UMaterialExpressionGetMaterialAttributes ( |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |
|
|
FExpressionI... |
GetInput ( |
|
|
GetInputName ( |
||
|
const TArray... |
GetInputs() |
|
|
GetInputType ( |
||
|
GetOutputType ( |
||
|
IsInputConnectionRequired ( |
||
|
IsResultMaterialAttributes ( |
Marks certain expression types as outputting material attributes. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
|
|
PreEditChange ( |
This is called when a property is about to be modified externally |