UMaterialExpressionIf

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionIf.h

Include

#include "Materials/MaterialExpressionIf.h"

Syntax

class UMaterialExpressionIf : public UMaterialExpression

Variables

Name Description

Public variable

FExpressionInpu...

 

A

Public variable

FExpressionInpu...

 

AEqualsB

Public variable

FExpressionInpu...

 

AGreaterThanB

Public variable

FExpressionInpu...

 

ALessThanB

Public variable

FExpressionInpu...

 

B

Public variable

float

 

ConstB

Only used if B is not hooked up

Public variable

float

 

EqualsThreshold

Constructors

Name Description

Public function

UMaterialExpressionIf

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetOutputType

(
    int32 InputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Deprecated Variables

Name Description

Public variable

float

 

ConstAEqualsB_DEPRECATED

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