UMaterialExpressionMapARPassthroughCameraUV

A material expression that maps viewport UVs to AR passthrough camera UVs taking into account aspect ratio and device rotation.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionMapARPassthroughCameraUV

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionMapARPassthroughCameraUV.h

Include

#include "Materials/MaterialExpressionMapARPassthroughCameraUV.h"

Syntax

class UMaterialExpressionMapARPassthroughCameraUV : public UMaterialExpression

Remarks

A material expression that maps viewport UVs to AR passthrough camera UVs taking into account aspect ratio and device rotation.

Variables

Name Description

Public variable

FExpressionInpu...

 

Coordinates

Constructors

Name Description

Public function

UMaterialExpressionMapARPassthroughCameraUV

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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