| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionMaterialAttributeLayers.h |
Include |
#include "Materials/MaterialExpressionMaterialAttributeLayers.h" |
class UMaterialExpressionMaterialAttributeLayers : public UMaterialExpression
Name | Description | ||
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bIsLayerGraphBuilt |
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BlendCallers |
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DefaultLayers |
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ExpressionGUID |
GUID that should be unique within the material, this is used for parameter renaming. |
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Input |
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LayerCallers |
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NumActiveBlendCallers |
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NumActiveLayerCallers |
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ParameterName |
Name to be referenced when we want to find and set this parameter |
Name | Description | |
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UMaterialExpressionMaterialAttributeLayers ( |
Name | Description | ||
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GetAllParameterInfo ( |
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const TArray... |
GetBlends() |
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GetDependentFunctions ( |
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const TArray... |
GetLayerGuids() |
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const TArray... |
GetLayerNames() |
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const TArray... |
GetLayers() |
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const TArray... |
GetLayerStates() |
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UMaterialFun... |
GetParameterAssociatedFunction ( |
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const TArray... |
GetShouldFilterBlends() |
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const TArray... |
GetShouldFilterLayers() |
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IsNamedParameter ( |
Return whether this is the named parameter, and fill in its value |
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IterateDependentFunctions ( |
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OverrideLayerGraph ( |
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RebuildLayerGraph ( |
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ValidateLayerConfiguration ( |
Name | Description | ||
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CanRenameNode() |
Can this node be renamed? |
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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GetEditableName() |
Returns the current 'name' of the node (typically a parameter name). |
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GetExpressionToolTip |
Get a tooltip for the expression itself. |
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FExpressionI... |
GetInput ( |
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GetInputName ( |
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const TArray... |
GetInputs() |
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GetInputType ( |
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FGuid & |
GetParameterExpressionId() |
Callback to access derived classes' parameter expression id. |
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GetParameterName() |
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HasAParameterName() |
Parameter Name functions, this is requires as multiple class have ParameterName but are not UMaterialExpressionParameter due to class hierarchy. |
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IsInputConnectionRequired ( |
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IsResultMaterialAttributes ( |
Marks certain expression types as outputting material attributes. |
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MatchesSearchQuery ( |
MatchesSearchQuery: Check this expression to see if it matches the search query |
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SetEditableName ( |
Sets the current 'name' of the node (typically a parameter name) Only valid to call on a node that previously returned CanRenameNode() = true. |
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SetParameterName ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |