UMaterialExpressionMultiply

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionMultiply.h

Include

#include "Materials/MaterialExpressionMultiply.h"

Syntax

class UMaterialExpressionMultiply : public UMaterialExpression

Variables

Name Description

Public variable

FExpressionInpu...

 

A

Public variable

FExpressionInpu...

 

B

Public variable

float

 

ConstA

Only used if A is not hooked up

Public variable

float

 

ConstB

Only used if B is not hooked up

Constructors

Name Description

Public function

UMaterialExpressionMultiply

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual Const

FText

 

GetKeywords()

Returns the keywords that should be used when searching for this expression

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