UMaterialExpressionNamedRerouteUsage

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionNamedReroute.h

Include

#include "Materials/MaterialExpressionNamedReroute.h"

Syntax

class UMaterialExpressionNamedRerouteUsage : public UMaterialExpressionNamedRerouteBase

Variables

Name Description

Public variable

UMaterialExpres...

 

Declaration

The declaration this node is linked to.

Public variable

FGuid

 

DeclarationGuid

The variable GUID, to support copy across graphs.

Constructors

Name Description

Public function

UMaterialExpressionNamedRerouteUsage

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpressionRerouteBase

Name Description

Protected function Virtual Const

bool

 

GetRerouteInput

(
    FExpressionInput& OutInput
)

Get the reroute node input pin. We could use GetInput, but we'd loose const correctness

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetOutputType

(
    int32 OutputIndex
)

Public function Virtual

bool

 

MatchesSearchQuery

(
    const TCHAR* SearchQuery
)

MatchesSearchQuery: Check this expression to see if it matches the search query

Public function Virtual

void

 

PostCopyNode

(
    const TArray< UMaterialExpression&...
)

Called after a node copy, once the Material and Function properties are set correctly and that all new expressions are added to Material->Expressions

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