UMaterialExpressionParameter::GetEditableName

Returns the current 'name' of the node (typically a parameter name).

Windows
MacOS
Linux

Override Hierarchy

UMaterialExpression::GetEditableName()

UMaterialExpressionParameter::GetEditableName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionParameter.h

Include

#include "Materials/MaterialExpressionParameter.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp

Syntax

virtual FString GetEditableName() const

Remarks

Returns the current 'name' of the node (typically a parameter name). Only valid to call on a node that previously returned CanRenameNode() = true.

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