UMaterialExpressionPreviousFrameSwitch

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionPreviousFrameSwitch

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionPreviousFrameSwitch.h

Include

#include "Materials/MaterialExpressionPreviousFrameSwitch.h"

Syntax

class UMaterialExpressionPreviousFrameSwitch : public UMaterialExpression

Variables

Constructors

Name Description

Public function

UMaterialExpressionPreviousFrameSwitch

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

void

 

GetExpressionToolTip

(
    TArray< FString >& OutToolTip
)

Get a tooltip for the expression itself.

Public function Virtual Const

FName

 

GetInputName

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetOutputType

(
    int32 OutputIndex
)

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss