| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSceneDepthWithoutWater.h |
Include |
#include "Materials/MaterialExpressionSceneDepthWithoutWater.h" |
class UMaterialExpressionSceneDepthWithoutWater : public UMaterialExpression
Name | Description | ||
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ConstInput |
Only used if Input is not hooked up |
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float |
FallbackDepth |
Depth to fall back to in case the needed texture isn't available on a particular platform or configuration |
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Input |
Based on the input mode the input will be treated as either: UV coordinates to apply to the scene depth lookup or an offset to apply to the scene depth lookup, in a 2d fraction of the screen. |
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TEnumAsByte< en... |
InputMode |
Coordinates - UV coordinates to apply to the scene depth lookup. |
Name | Description | |
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UMaterialExpressionSceneDepthWithoutWater() |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
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GetInputName ( |