| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSceneTexture.h |
Include |
#include "Materials/MaterialExpressionSceneTexture.h" |
class UMaterialExpressionSceneTexture : public UMaterialExpression
Name | Description | ||
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bFiltered |
Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filtered |
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Coordinates |
UV in 0..1 range |
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TEnumAsByte< ES... |
SceneTextureId |
Which scene texture (screen aligned texture) we want to make a lookup into |
Name | Description | |
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UMaterialExpressionSceneTexture ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |