UMaterialExpressionSkyAtmosphereLightIlluminance

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionSkyAtmosphereLightIlluminance

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h

Include

#include "Materials/MaterialExpressionSkyAtmosphereLightIlluminance.h"

Syntax

class UMaterialExpressionSkyAtmosphereLightIlluminance : public UMaterialExpression

Variables

Name Description

Public variable

int32

 

LightIndex

Index of the atmosphere light to sample.

Public variable

FExpressionInpu...

 

WorldPosition

World position of the sample. If not specified, the pixel world position will be used.

Constructors

Name Description

Public function

UMaterialExpressionSkyAtmosphereLightIlluminance

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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