| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSpeedTree.h |
Include |
#include "Materials/MaterialExpressionSpeedTree.h" |
class UMaterialExpressionSpeedTree : public UMaterialExpression
Name | Description | ||
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bAccurateWindVelocities |
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float |
BillboardThreshold |
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ExtraBendWS |
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GeometryInput |
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TEnumAsByte< en... |
GeometryType |
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LODInput |
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TEnumAsByte< en... |
LODType |
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WindInput |
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TEnumAsByte< en... |
WindType |
Name | Description | |
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UMaterialExpressionSpeedTree ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |