| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionSphereMask.h |
Include |
#include "Materials/MaterialExpressionSphereMask.h" |
class UMaterialExpressionSphereMask : public UMaterialExpression
Name | Description | ||
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|
A |
1 to 4 dimensional vector, should be the same type as B |
|
|
float |
AttenuationRadius |
In the unit that A and B are measured |
|
B |
1 to 4 dimensional vector, should be the same type as A |
|
|
Hardness |
0..1 for the range of 0% to 100%, if not hooked up the internal constant is used |
|
|
float |
HardnessPercent |
In percent 0%=soft .. 100%=hard |
|
Radius |
In the units that A and B are measured, if not hooked up the internal constant is used |
Name | Description | |
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|
UMaterialExpressionSphereMask ( |
Name | Description | ||
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|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |
|
|
GetKeywords() |
Returns the keywords that should be used when searching for this expression |