Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureBase.h |
Include |
#include "Materials/MaterialExpressionTextureBase.h" |
class UMaterialExpressionTextureBase : public UMaterialExpression
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uint8: 1 |
IsDefaultMeshpaintTexture |
Is default selected texture when using mesh paint mode texture painting |
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TEnumAsByte< en... |
SamplerType |
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UTexture * |
Texture |
Name | Description | |
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UMaterialExpressionTextureBase ( |
Name | Description | ||
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AutoSetSampleType() |
Automatically determines and set the sampler type for the current texture. |
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EMaterialSam... |
GetSamplerTypeForTexture |
Returns the default sampler type for the specified texture. |
Name | Description | ||
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CanReferenceTexture() |
Returns true if GetReferencedTexture() can ever return a valid pointer. |
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GetDescription() |
Get a single line description of the material expression (used for lists) |
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GetPreviewOverlayText() |
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UObject *... |
GetReferencedTexture() |
Callback to get any texture reference this expression emits. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |