| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureProperty.h |
Include |
#include "Materials/MaterialExpressionTextureProperty.h" |
class UMaterialExpressionTextureProperty : public UMaterialExpression
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< EM... |
Property |
Texture property to be accessed |
|
TextureObject |
Name | Description | |
---|---|---|
|
UMaterialExpressionTextureProperty ( |
Name | Description | ||
---|---|---|---|
|
Compile ( |
Create the new shader code chunk needed for the Abs expression |
|
|
GetCaption |
Returns the text to display on the material expression (in the material editor). |
|
|
GetInputType ( |
||
|
GetTexturesForceMaterialRecompile |
Fill the array with all textures dependence that should trig a recompile of the material. |
|
|
MatchesSearchQuery ( |
MatchesSearchQuery: Check this expression to see if it matches the search query |