UMaterialExpressionTextureSampleParameter2DArray

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureSampleParameter2DArray.h

Include

#include "Materials/MaterialExpressionTextureSampleParameter2DArray.h"

Syntax

class UMaterialExpressionTextureSampleParameter2DArray : public UMaterialExpressionTextureSampleParameter

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Constructors

Name Description

Public function

UMaterialExpressionTextureSampleParameter2DArray

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

const TCHAR ...

 

GetRequirements()

Overridden from UMaterialExpressionTextureSampleParameter

Name Description

Public function Virtual

bool

 

TextureIsValid

(
    UTexture* InTexture,
    FString& OutMessage
)

Return true if the texture is a movie texture

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

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