UMaterialExpressionTime

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTime.h

Include

#include "Materials/MaterialExpressionTime.h"

Syntax

class UMaterialExpressionTime : public UMaterialExpression

Variables

Name Description

Public variable

uint32: 1

 

bIgnorePause

This time continues advancing regardless of whether the game is paused.

Public variable

uint32: 1

 

bOverride_Period

Enables or disables the Period value.

Public variable

float

 

Period

Time will loop around once it gets to Period.

Constructors

Name Description

Public function

UMaterialExpressionTime

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

bool

 

NeedsRealtimePreview()

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