| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionVectorNoise.h |
Include |
#include "Materials/MaterialExpressionVectorNoise.h" |
class UMaterialExpressionVectorNoise : public UMaterialExpression
Name | Description | ||
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uint32: 1 |
bTiling |
Whether tile the noise pattern, useful for baking to seam-free repeating textures |
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TEnumAsByte< en... |
NoiseFunction |
Noise function, affects performance and look |
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Position |
2 to 3 dimensional vector |
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Quality |
For noise functions where applicable, lower numbers are faster and lower quality, higher numbers are slower and higher quality |
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TileSize |
How many units in each tile (if Tiling is on) For Perlin noise functions, Tile Size must be a multiple of three |
Name | Description | |
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UMaterialExpressionVectorNoise ( |
Name | Description | ||
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Compile ( |
Create the new shader code chunk needed for the Abs expression |
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GetCaption |
Returns the text to display on the material expression (in the material editor). |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |