Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include |
#include "Materials/MaterialInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
void GetAllShaderMaps
(
TArray< FMaterialShaderMap * > & OutShaderMaps
)
Gathers actively used shader maps from all material resources used by this material instance
not refcounting the shader maps so the references must not be used after material resources are modified (compilation, loading, etc)