| UMaterialInterface::IsPropertyActive()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h |
Include |
#include "Materials/MaterialInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp |
virtual bool IsPropertyActive
(
EMaterialProperty InProperty
) const
Checks to see if an input property should be active, based on the state of the material