UMaterialInstance::IsPropertyActive

Checks to see if an input property should be active, based on the state of the material

Windows
MacOS
Linux

Override Hierarchy

UMaterialInterface::IsPropertyActive()

UMaterialInstance::IsPropertyActive()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h

Include

#include "Materials/MaterialInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialInstance.cpp

Syntax

virtual bool IsPropertyActive
(
    EMaterialProperty InProperty
) const

Remarks

Checks to see if an input property should be active, based on the state of the material

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