Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
void AnalyzeMaterialProperty
(
EMaterialProperty InProperty,
int32 & OutNumTextureCoordinates,
bool & bOutRequiresVertexData
)
Return number of used texture coordinates and whether or not the Vertex data is used in the shader graph