UMaterialInterface::AnalyzeMaterialProperty

Return number of used texture coordinates and whether or not the Vertex data is used in the shader graph

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

void AnalyzeMaterialProperty
(
    EMaterialProperty InProperty,
    int32 & OutNumTextureCoordinates,
    bool & bOutRequiresVertexData
)

Remarks

Return number of used texture coordinates and whether or not the Vertex data is used in the shader graph

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