UMaterialInterface::CheckMaterialUsage_Concurrent

Same as above but is valid to call from any thread.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Syntax

virtual bool CheckMaterialUsage_Concurrent
(
    const EMaterialUsage Usage
) const

Remarks

Same as above but is valid to call from any thread. In the editor, this might spin and stall for a shader compile

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