UMaterialInterface::IsDependent_Concurrent

Same as above, but can be called concurrently

Windows
MacOS
Linux

Override Hierarchy

UMaterialInterface::IsDependent_Concurrent()

UMaterialInstance::IsDependent_Concurrent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Syntax

virtual bool IsDependent_Concurrent
(
    UMaterialInterface * TestDependency,
    TMicRecursionGuard RecursionGuard
)

Remarks

Same as above, but can be called concurrently

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