UMaterialInterface::SaveShaderStableKeysInner

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Syntax

virtual void SaveShaderStableKeysInner
(
    const class ITargetPlatform * TP,
    const struct FStableShaderKeyAndValue & SaveKeyVal
)

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