| UMaterialInterface::SaveShaderStableKeysInner()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
virtual void SaveShaderStableKeysInner
(
const class ITargetPlatform * TP,
const struct FStableShaderKeyAndValue & SaveKeyVal
)