Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialInterface.cpp |
Force the streaming system to disregard the normal logic for the specified duration and instead always load all mip-levels for all textures used by this material.
Parameter |
Description |
---|---|
OverrideForceMiplevelsToBeResident |
Whether to use (true) or ignore (false) the bForceMiplevelsToBeResidentValue parameter. |
bForceMiplevelsToBeResidentValue |
true forces all mips to stream in. false lets other factors decide what to do with the mips. |
ForceDuration |
Number of seconds to keep all mip-levels in memory, disregarding the normal priority logic. Negative value turns it off. |
CinematicTextureGroups |
Bitfield indicating texture groups that should use extra high-resolution mips |
bFastResponse |
USE WITH EXTREME CAUTION! Fast response textures incur sizable GT overhead and disturb streaming metric calculation. Avoid whenever possible. |