| AActor::GetNetPriority()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Matinee/MatineeActor.h |
Include |
#include "Matinee/MatineeActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Replication.cpp |
Function used to prioritize actors when deciding which to replicate
Priority of this actor for replication, higher is more important
Parameter |
Description |
---|---|
ViewPos |
Position of the viewer |
ViewDir |
Vector direction of viewer |
Viewer |
"net object" owned by the client for whom net priority is being determined (typically player controller) |
ViewTarget |
The actor that is currently being viewed/controlled by Viewer, usually a pawn |
InChannel |
Channel on which this actor is being replicated. |
Time |
Time since actor was last replicated |
bLowBandwidth |
True if low bandwidth of viewer |