UInterpGroupInst::GetGroupActor

Return the [AActor](API\Runtime\Engine\GameFramework\AActor) that this GroupInstance is working on.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpGroupInst.h

Include

#include "Matinee/InterpGroupInst.h"

Source

/Engine/Source/Runtime/Engine/Private/Interpolation.cpp

Syntax

virtual AActor * GetGroupActor() const

Remarks

Return the AActor that this GroupInstance is working on. Should use this instead of just referencing GroupActor, as it check IsPendingKill() for you.

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