UInterpTrackInstSlomo

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackInstSlomo.h

Include

#include "Matinee/InterpTrackInstSlomo.h"

Syntax

class UInterpTrackInstSlomo : public UInterpTrackInst

Variables

Name Description

Public variable

float

 

OldTimeDilation

Backup of initial LevelInfo MatineeTimeDilation setting when interpolation started.

Constructors

Name Description

Public function

UInterpTrackInstSlomo

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

bool

 

ShouldBeApplied()

Overridden from UInterpTrackInst

Name Description

Public function Virtual

void

 

InitTrackInst

(
    UInterpTrack* Track
)

Begin UInterpTrackInst Instance.

Public function Virtual

void

 

RestoreActorState

(
    UInterpTrack* Track
)

Restores any variables modified on the actor by this instance.

Public function Virtual

void

 

SaveActorState

(
    UInterpTrack* Track
)

Save any variables from the actor that will be modified by this instance.

Public function Virtual

void

 

TermTrackInst

(
    UInterpTrack* Track
)

Called when interpolation is done. Should not do anything else with this TrackInst after this.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss