UInterpTrackInstVectorMaterialParam

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UInterpTrackInst

UInterpTrackInstVectorMaterialParam

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackInstVectorMaterialParam.h

Include

#include "Matinee/InterpTrackInstVectorMaterialParam.h"

Syntax

class UInterpTrackInstVectorMaterialParam : public UInterpTrackInst

Variables

Name Description

Public variable

UInterpTrackVec...

 

InstancedTrack

Track we are an instance of - used in the editor to propagate changes to the track's Materials array immediately.

Public variable

TArray< class U...

 

MaterialInstances

MIDs we're using to set the desired parameter.

Public variable

TArray< struct ...

 

PrimitiveMaterialRefs

Primitive components on which materials have been overridden.

Public variable

TArray< FVector...

 

ResetVectors

Saved values for restoring state when exiting Matinee.

Constructors

Name Description

Public function

UInterpTrackInstVectorMaterialParam

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UInterpTrackInst

Name Description

Public function Virtual

void

 

InitTrackInst

(
    UInterpTrack* Track
)

Begin UInterpTrackInst Instance.

Public function Virtual

void

 

RestoreActorState

(
    UInterpTrack* Track
)

Restores any variables modified on the actor by this instance.

Public function Virtual

void

 

SaveActorState

(
    UInterpTrack* Track
)

Save any variables from the actor that will be modified by this instance.

Public function Virtual

void

 

TermTrackInst

(
    UInterpTrack* Track
)

Called when interpolation is done. Should not do anything else with this TrackInst after this.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss