Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"CameraSafeFramesSF",
"Camera Safe Frames"
)
Render TextRenderComponents (3D text), for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture