NSLOCTEXT

To visualize the culling in Tile Based Deferred Lighting, later for non tiled as well

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "DistanceCulledPrimitivesSF",
    "Distance Culled Primitives"
)

Remarks

To visualize the culling in Tile Based Deferred Lighting, later for non tiled as well

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