Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"DistanceCulledPrimitivesSF",
"Distance Culled Primitives"
)
To visualize the culling in Tile Based Deferred Lighting, later for non tiled as well