Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"VisualizeCalibrationCustomSF",
"Visualize Calibration Custom"
)
Draw in the main pass the primitives that would normally only contribute to runtime virtual textures.