NSLOCTEXT

Draw in the main pass the primitives that would normally only contribute to runtime virtual textures.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "VisualizeCalibrationCustomSF",
    "Visualize Calibration Custom"
)

Remarks

Draw in the main pass the primitives that would normally only contribute to runtime virtual textures.

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