NSLOCTEXT

If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "VisualizeVolumetricCloudConservativeDensitySF",
    "Volumetric Cloud Conservative Density"
)

Remarks

If single layer water should use a full precision depth buffer for SceneDepthWithoutSingleLayerWater. For now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture

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