Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"VisualizeSSSSF",
"Subsurface Scattering (Screen Space)"
)
Whether to apply volumetric lightmap lighting, when present.