NSLOCTEXT

Whether to apply volumetric lightmap lighting, when present.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "VisualizeSSSSF",
    "Subsurface Scattering (Screen Space)"
)

Remarks

Whether to apply volumetric lightmap lighting, when present.

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